1480668
9781584502043
This title shows games developers how to design a complete 3D game engine for outdoor environments using hardware-accelerated shaders in DirectX and C++. An accompanying CD-ROM contains the source code for each chapter, the final game engine, a sample game, example art, 3D models, and the DirectX 9 SDK.Snook, Greg is the author of 'Real-Time 3d Terrain Engines Using C++ and Directx 9' with ISBN 9781584502043 and ISBN 1584502045.
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