25968912
9781423525707
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In the physical world, humans gather valuable information about objects through their sight. Information on shape, feel and composition are seen long before the object is touched. This information is generated by light reflecting off the surface of objects. Despite the advancement of computer graphics due to increased hardware rendering capacity, the fundamental equations, which draw three-dimensional scenes, lack the ability to truly model realistic objects. Whether it is smooth like highly polished metal or rough like the shag of a carpet, it is the reflection of light that tells humans what a surface feels like. The attempt taken in this thesis to implicitly model the roughness of textured surfaces through examination of an explicit model rendered with the OpenGL lighting equation.Naval Postgraduate School Monterey CA is the author of 'Analysis of Rough Surface Lighting Behaviors with OpenGL', published 2001 under ISBN 9781423525707 and ISBN 1423525701.
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